![]() ![]() ![]() I thought that if you get your merc at level 10 and keep it until a high level, it would be better than a merc that you buy at that same high level. Apparently there is really no point in leveling your merc, because it will have the same stats as the one you will purchase at a high level. Steal Life/ Steal Mana items work well with Sanctuary against Physical Immune monsters, as long as they have positive drain effectiveness.Thanks to for the hint. This skill works on Super Unique Undead monsters (including Griswold and Radament), but not on bosses. Several weapons such as the rune word Lawbringer or the unique sword Azurewrath automatically causes their wielder to project this aura, and thus can become a good backup weapon for any attackers causing physical damage (this extends to characters who cast spells that cause physical damage too, such as Windy Druids). This is especially effective on slower undead foes such as zombies. In addition to damage and vulnerability, it is also knocking Undead back from the caster. As Undead foes in general tend to have high physical resistance (and some, such as Ghosts, are flat out immune on Hell difficulty), this is an extremely powerful, though situational, tool against Undead. ![]() This skill also completely removes Physical Resistances and Immunities of any Undead monsters, so they are always guaranteed to suffer full damage from all Physical attacks of the Paladin and his allies. The displayed maximum Area Damage value incorporates the maximum proximity damage bonus. Aura deals double damage at melee range and linearly scales to normal damage at maximum range. It does not affect minions of the player or allies such as Necromancers.ĭamage scales based on distance to the caster. General Information Įffectively an area of effect Holy Bolt, Sanctuary passively damages all Undead (and only Undead) enemies around the Paladin. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. This aura causes the Paladin to shine with an inner, holy light. ![]()
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